Digital creativity in the classroom

Let's dive into the world of digital creativity! Share your ideas, experiences and examples of best practice on how to engage students with digital creativity in the classroom in this Padlet.


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The 5 euros challenge

This learning activity is aimed at developing entrepreneurial competences in your students, such as creativity, working in teams, communication, management of resources, etc. Ask your students to come up with creative ideas on how to generate more money out of an initial investment of 5 euros. All they need is an idea, which they need to try in reality for two hours and see how much money they can get, and 5 euros.

  1. Divide your students in groups of four people and give them several days to think about an activity and a plan to invest their 5 EUR.
  2. Choose a date by which all teams will carry out their activities within 2 hours. When the two hours have passed, they have to close the activity. The day after, they will come back to class with all the money they have collected and share their experience with their classmates in a presentation of three minutes. They can reflect on their plan and their results.
  3. After the presentation, ask your students to share their experience on this Padlet, so they can see what other people in other schools are doing.

The money collected during the activity can be donated to local initiatives of their choice.




Digital skills: from the classroom to future employment

This Wiki space aims to inspire collaboration and generation of ideas. This is why I-LINC regularly offers activities for young people and educators, to boost youth's skills and to foster discussions on specific topics. If you have missed previous activities and interactions, we have a few highlights for you. It's not too late to participate!

If you are a teacher, interested in finding inspiring ideas for developing digital skills in the classroom (in any subject), find plenty of ideas and add your own in this Tricider tool.

I-LINC reached out to students between 14 and 18 years of age and their teachers through the lesson plan on Future Professions and Digital Skills.  See what students think about their future career paths and dream jobs in this Padlet

Share Best practices

Share Best Practices

We want to give popularity to local and national initiatives and projects, helping young people to enhance their digital or entrepreneurial skills. Help us do that by sharing projects or initiatives you have participated in or are aware of. Add entries to the best practices map by clicking on the button at the upper right corner  or just leave a comment below. Your entries will be added to the Best practices database on I-LINC. 

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