I-LINC Call for the Goals: The Winners!!

The I-LINC Innovation in Education Call for the Goals sought to attract technological projects that represent and achieve the Sustainable Development Goals (SDG) developed by United Nations.






In this aim, initiatives with a direct impact in the following objectives were searched:

  • With an impact on the Goal 4 (Quality Education) because we are looking for the promotion of acquisition of digital skills for the new digital society.
  • With the Goal 8 (Decent work and Economic Growth) because they can be projects or initiatives that look for an increase of employability or entrepreneurship.
  • With the Goal 9 (industry, innovation and infrastructure) because we believe that innovation is key to achieve a more digitalized society; but the project proposed could influence, of course, in more than one SDG.

After the evaluation these were the projects selected:

Erudit Education, transform advances in the field of neurology and psychology into a software applicable to mass learning, through a digital environment.  Erudit detects advances in the field of science (neurology, psychology ...) that can have a positive impact on the educational environment and learning processes, transforms these advances into practical applications, easily inserted in the processes already present, within the mass learning. It converts all this into a Software and present it within a simple digital educational platform, easily usable by any teacher or student. It ensures that, while the student and teacher is immersed in their usual learning process, the Software acts autonomously by itself, collecting information and transforming it into a high added value feedback available to the teacher or experts.




eCommunity Chain is a platform designed to give prominence to young people to contribute their differential value to society, being able to develop personally and professionally.

The platform is supposed to be integrated by companies, entities and professionals to create new collaborative or associative relationships between them (value chains).

Through this platform, young people would be able to direct their future by having access to specialized training, advice and being able to undertake or access the job market easily and contribute their differential value to society.



Talent Academy is a technological and educational start-up. It bases the learning methodology in the "learning by playing" method. The prototype of Talent Academy is an application for mobile based on the creation of nodes between neighbours of a city or neighbourhood through the learning of basic programming with Processing and other useful technologies for citizenship, which will also create linkages between the citizens. The initiative  proposed consists first of all in the creation of an APP that connects, for example, in the city of Berlin to one or several schools through the workshops, creating a technological learning Network.

Country: Europe
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